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#THE NUMBERLYS SHORT FILM MOVIE#
Everybody feels totally part of it, and they're on board with it, and so they're proud of it. Donate 500 or more and you will be credited with Associate Producer and receive a 22 in x 28 in SCP-096 Movie Poster. Fifty percent of the company has their finger on every aspect of everything they make. We paint, we write, we sculpt, we edit, we score. You end up with this great intergenerational mix. They have freshness, but also great instincts. Pixar released Pixar Short Films Collection Volume 1, a collection of their short films, on DVD and Blu-ray on November 6, 2007.The disc is an updated version of the earlier-released VHS tape Tiny Toy Stories, and includes all of Pixars shorts through 2006s Lifted, including the short The Adventures of André and Wally B. Sometimes there's technological tricks that they know that we weren't even remotely aware of. And while they're learning from us, we're also learning from them. In a weird way, we're teaching classic cinema techniques. For a lot of the guys, it's the first time they're seeing classic stuff. We're getting to explore a whole new avenue of storytelling, but at the same time, it's the same pragmatic ideas about plot, just mixed with all the new toys that keep showing up. Bill mentioned that we're sort of at their beck and call-that continues into the evening-texting, meeting at bars, or sitting in front of a fire pit at my house, etc.
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It moves on throughout the evening into the weekend. They present themselves in nature, and that’s what a Spanish filmmaker, Cristóbal Vila, wanted to capture with this short film, Nature by Numbers. What kind of culture have you created to facilitate this kind of excitement? Oldenburg: For the majority of our employees, work doesn't stop at the end of the day. But we did it at a fraction of the cost, at a fraction of the manpower, but with all this exuberance, all this bliss, that would never happen under the old way of doing things. Granted, it's not a feature film, it's basically a 10-minute short film interspersed with different interactive games: nine minutes of animation and 20 minutes of game play. We've been working on it for three months. We started doing production design and character design that day, and we had figured out the basic structure of the story, and we had the thing written, and we were building it within a week. If we took that idea to Dreamworks or anywhere like that, they probably wouldn't want anything to do with it. It's basically a remake of Metropolis, but for kids, involving the making of the alphabet. It's the kind of thing that would never get going at a major studio in a timely fashion-if it would get going at all. Bill Joyce: For instance, the app we have coming out, The Numberlys. We're trying a new way to tell our stories in new venues and be flexible enough to change the mediums for them at the change of the wind.
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We've seen how it doesn't work the other way. Maybe we're naive enough to think we can pull it off, and that's half of the reason we're doing it. What's the advantage of being scrappy? Brandon Oldenburg: We want to be able to take what's great about the boutique size businesses, and apply it to great ideas, like publishing programs or feature films. You've said before that you want to keep Moonbot small.